begin_again_mods (
begin_again_mods) wrote2012-01-02 06:45 pm
NPCs and Enemies

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The one who brought characters here. Nothing is as of yet known.
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A spastic, hyperactive fellow, aside from that, nothing is as of yet known.
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A man that has hard, sudden mood swings from irritated and violently loud and angry, to timid and meek. Nothing else is known.
VERA KEYES
The woman whose form is seen as the hologram at the Villa's main fountain, and whose voice was what beckoned the characters here. Deceased, but plays a role in the history of the Sierra Madre.
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A calming, matronly sounding woman, whose voice vaguely resembles Vera's, but otherwise no other connection is known.

GHOST PEOPLE
The Ghost People come in a variety of flavors: Harvesters which are the weakest and most common variety - they carry the knife spears and knife lances, and therefore can be dangerous at both distance and close up, though their smaller size and weaker attributes make them the easiest to take out. Trappers which are larger, and have what appear to be bear traps attached to their arms, which they then use as weapons. Since they're only close-range, attacking from a distance is recommended. They're tough nuts to crack, and can take a hit and keep on rolling, so be careful. Then there's Seekers; and Seekers are the primarily long-range variety of Ghost People. They're tall, but thinner than the Trappers, and tend to stay toward the back. Why? Because they only carry knife-spears and have rigged oxygen tanks to use as bombs, which they will then throw at your character. They're not as tough as the Trappers, but are tougher than the Harvesters, and can be the most dangerous variety because of the bombs they throw. That said, they are also the rarest.
The Ghost People all have commonalities. They do not speak, instead making strange hissing, grunting noises. They're not hard to sneak past, normally, but be careful about getting too close because of the narrow passageways of the Villa. They're not hard to spot even with the haze, from a distance, because the eyes of their gas masks glow. Also, unless you dismember them... you can't kill them. They'll keep getting up and getting up and coming back to kill you, until you hack or shoot off a limb or their head. There's also a specific area at the base of their spine that you can crack or sever that will kill them, but it will take someone discovering that for it to be usable.
You can find more information about them here.
HOLOGRAMS:
The holograms have a defense matrix built into them. Since they're not alive, it's impossible to kill them, and the only way to make them stop their laser attacks is to get far enough away. That said, there's only the one hologram at the moment, and that's Vera's hologram at the fountain. She will attack Ghost People, but will not attack your characters. This is why the area is the safest. There are other holograms, but they're not active as of yet.
You can find more information about them here.
RADROACHES
Giant. Cockroaches. What more needs to be said? They'll mostly leave you alone if you leave them alone, but get too close and they carry a nasty bite. It's nothing serious - they are, after all, just bugs in the end. They can be harvested for their meat, which is actually edible. Just... might not want to tell your guests what's for dinner.
???
These things scare the Ghost People even more than the Holograms do. More information will be forthcoming when they actually show up.
???
No information as of yet.
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No information as of yet.
